Tabby Rose

Creative Director, Axon Interactive Inc.

TALK: Using Hexels and Unity for Level Generation in Quench

In a puzzle game all about controlling the environment, what’s the best way to simulate water physics? What if the studio is new to game development and the level editors are all artists?

Join Tabby and Jeff Rose as they discuss their solution to this challenging design problem – they used a combination of the indie art tool Hexels, and the Unity game engine to get the job done, and made it so level editors could paint levels into existence!

BIO

Tabby Rose is a game designer, illustrator and writer based in Toronto, Canada. Graduating with a Masters of Science in Biomedical Communications from the University of Toronto, Tabby started her career creating educational applications for medical students and clinicians. In 2014, she co-founded Axon Interactive with her husband Jeff Rose. Tabby is a Toronto Game Jam organizer, former IndieCade West organizer, is an active member of Dames Making Games, and teaches Game Design at Humber College in addition to her work in the industry.