During this talk I will focus on many issues that any developer will encounter when trying to get reliable feedback about their game. I’ll also try to provide some of the good practices I’ve learned while carrying out focus tests for the past 7 years.
I’ve started making games by accident, the day after my final high school exam. Almost 7 years and 13 games later I think that was the best accident in my life. I am Quality Assurance Lead, which means my job is to make sure that every game we make has the best possible polish and that everyone will enjoy it. Pointing out somebody’s mistakes while making the game better? It is as fun as it sounds 🙂